Post by Balshor on Feb 20, 2005 3:05:51 GMT -5
So, here's a thread where you can post any thoughts or comments you might have on this raid. I'll start with my initial impressions. Keep in mind that these are things that I'm saying purely from my own viewpoint as I have not yet had a chance to do a post-raid debriefing with my coordinating staff.
If you're going to do a pick-up raid, people will *not* arrive on time. At the start time, we had 70-80 heroes. When we started attacking the mitos (after the briefing and initial monster clearing and such), we had 100ish. By the time we were tackling Hamidon, I heard numbers closer to 150 being batted around (although I was too busy to verify this myself). Unfortunately, this makes it *very* difficult to organize with any sort of level of detail. My goal was to set up two healing teams and a distraction team, plus have the coordinators in place in case we needed to split into two groups. This, we managed, although the initial turnout of 70-80 made me decide to try to run just a single group initially. (I didn't think we had the healers to support two groups.)
This ended up being a mistake, seeing how as soon as we started the attack, we couldn't target the mitos. By that time, we had around 100 heros, and I believe that the limit of the number of hero/mobs that the client draws is right up around there. We had to pull back and reorganize into our original plan for two groups.
Among other things I wanted to test today was the effectiveness of the global chat during the raid. I believe that it was very useful having separate chat channels for the two group's coordinators to talk to their group without interfering with the other group's communication. However, I think it was a bit much to ask for everybody to successfully get on one or the other chat channel. We only got about 80 people on those channels, out of the 100 or so heroes there. Still, 80% isn't bad considering that this was an open raid.
I'm really not sure how better to divide a group of heroes like that into two groups would be without spending huge amounts of time micromanaging the division. It's something to think about before doing something like this again.
Once the two groups got themselves situated, the mitos went down pretty fast. I don't think we had any outright griefers at this point, although I think that there were a number of bored melee heroes that decided to either take a few swings at Hami or throw a taunt in his direction. The fliers and jumpers seemed to be doing a good job attacking mitos, but it would probably be good to have something set up for the earthbound melee next time.
People sure didn't like pulling back to the rock after the mitos were gone. The main raid edged right up about halfway into the bubble even before I had signaled the controllers to attack.
It seemed pretty straightforward getting a hold on Hami -- kudos to our controllers, rad defenders, and other holding heroes for pulling that off on the first try. As soon as the rest of the raid attacked, the entire zone lagged like crazy. Not sure there's anything that can be done about that.
We got hami down to 1.5k when he spawned some mitos (some meaning a lot). I suspect that our holds slipped somewhere in all of the lag, but it took so long for his respawn power to activate that we punched him down to 1.5k before they popped up. Fortunately, there was so much lag that we managed to take out that last bit of hps of his before the respawn wiped us out. As a bonus, the mitos wiped out the trip mines that had been planted to try to ninja-loot the raid. The mitos died when Hami was defeated, although it took a long time for them to despawn and the buds to appear.
Enhancement drops seemed to go okay. I didn't get any drops myself, but I got a fair number turned over to me (about 2 dozen), and passed them out in Founders' Falls after the raid. Predictably, people kept all the most popular enhancements for themselves (like dmg/acc, heal/end, resist/end, etc), but there were enough debuff/* and */mez to give the heroes waiting in FF an enhancement each.
I did end up with four extra enhancements (of types that nobody wanted) at the end (2 debuff/end and 2 dmg/mez)...these will go to a few people who I know for a fact didn't get one but deserve to. I'll be contacting these people in game over the next week or so. (Some of you can be quite tricky to track down.)
Overall, I think enhancement redistribution was both easier and harder than I expected. It was easy in the sense that all of the enhancements I got were in some sense equally unwanted (as they were mostly debuff/* and */mez) except by a few controllers and defenders, so there wasn't really any fighting over who got which enhancement (except for those people who insisted that I must have some really nice Hamis hidden in my back pocket or something). There were also enough to go around, so we lucked out in that regard. On the other hand, I was pretty much never able to give somebody exactly what they wanted, which frustrated some people. Oh, well...you can't please everybody, and some people you can never please.
Oh, and regarding a certain post on the official Pinnacle forums that will probably soon be deleted by a mod? I've sent a PM to the original poster, and hopefully he's not one of the usual forum crazies who post this stuff and refuse to listen to reason. I ask that you please not respond in that thread, as feeding flames and trolls usually only makes them stronger.
If you're going to do a pick-up raid, people will *not* arrive on time. At the start time, we had 70-80 heroes. When we started attacking the mitos (after the briefing and initial monster clearing and such), we had 100ish. By the time we were tackling Hamidon, I heard numbers closer to 150 being batted around (although I was too busy to verify this myself). Unfortunately, this makes it *very* difficult to organize with any sort of level of detail. My goal was to set up two healing teams and a distraction team, plus have the coordinators in place in case we needed to split into two groups. This, we managed, although the initial turnout of 70-80 made me decide to try to run just a single group initially. (I didn't think we had the healers to support two groups.)
This ended up being a mistake, seeing how as soon as we started the attack, we couldn't target the mitos. By that time, we had around 100 heros, and I believe that the limit of the number of hero/mobs that the client draws is right up around there. We had to pull back and reorganize into our original plan for two groups.
Among other things I wanted to test today was the effectiveness of the global chat during the raid. I believe that it was very useful having separate chat channels for the two group's coordinators to talk to their group without interfering with the other group's communication. However, I think it was a bit much to ask for everybody to successfully get on one or the other chat channel. We only got about 80 people on those channels, out of the 100 or so heroes there. Still, 80% isn't bad considering that this was an open raid.
I'm really not sure how better to divide a group of heroes like that into two groups would be without spending huge amounts of time micromanaging the division. It's something to think about before doing something like this again.
Once the two groups got themselves situated, the mitos went down pretty fast. I don't think we had any outright griefers at this point, although I think that there were a number of bored melee heroes that decided to either take a few swings at Hami or throw a taunt in his direction. The fliers and jumpers seemed to be doing a good job attacking mitos, but it would probably be good to have something set up for the earthbound melee next time.
People sure didn't like pulling back to the rock after the mitos were gone. The main raid edged right up about halfway into the bubble even before I had signaled the controllers to attack.
It seemed pretty straightforward getting a hold on Hami -- kudos to our controllers, rad defenders, and other holding heroes for pulling that off on the first try. As soon as the rest of the raid attacked, the entire zone lagged like crazy. Not sure there's anything that can be done about that.
We got hami down to 1.5k when he spawned some mitos (some meaning a lot). I suspect that our holds slipped somewhere in all of the lag, but it took so long for his respawn power to activate that we punched him down to 1.5k before they popped up. Fortunately, there was so much lag that we managed to take out that last bit of hps of his before the respawn wiped us out. As a bonus, the mitos wiped out the trip mines that had been planted to try to ninja-loot the raid. The mitos died when Hami was defeated, although it took a long time for them to despawn and the buds to appear.
Enhancement drops seemed to go okay. I didn't get any drops myself, but I got a fair number turned over to me (about 2 dozen), and passed them out in Founders' Falls after the raid. Predictably, people kept all the most popular enhancements for themselves (like dmg/acc, heal/end, resist/end, etc), but there were enough debuff/* and */mez to give the heroes waiting in FF an enhancement each.
I did end up with four extra enhancements (of types that nobody wanted) at the end (2 debuff/end and 2 dmg/mez)...these will go to a few people who I know for a fact didn't get one but deserve to. I'll be contacting these people in game over the next week or so. (Some of you can be quite tricky to track down.)
Overall, I think enhancement redistribution was both easier and harder than I expected. It was easy in the sense that all of the enhancements I got were in some sense equally unwanted (as they were mostly debuff/* and */mez) except by a few controllers and defenders, so there wasn't really any fighting over who got which enhancement (except for those people who insisted that I must have some really nice Hamis hidden in my back pocket or something). There were also enough to go around, so we lucked out in that regard. On the other hand, I was pretty much never able to give somebody exactly what they wanted, which frustrated some people. Oh, well...you can't please everybody, and some people you can never please.
Oh, and regarding a certain post on the official Pinnacle forums that will probably soon be deleted by a mod? I've sent a PM to the original poster, and hopefully he's not one of the usual forum crazies who post this stuff and refuse to listen to reason. I ask that you please not respond in that thread, as feeding flames and trolls usually only makes them stronger.