Post by Balshor on Jan 25, 2005 3:02:45 GMT -5
The following raid plan has been superceded by more detailed and revised plans. Please visit the appropriate thread to read the current plans.
This is the first incarnation of this plan. As many additional details as possible will be added to this plan before the raid. Please provide any feedback below.
The first raid is scheduled for Sat, Feb 5, starting at 4pm est. This early start time is designed to help the east coast people stay the whole raid and allow the Europeans to at least participate in part of the initial mito clearing.
Primary goal: To test and practice our organization and mito-clearing strategies. Take out a few mitos.
Secondary goal: Clear all the mitos. Test various pre-strategies to see what might help us beat the mito respawn.
Note what is *not* in our goals...we do not expect to beat Hamidon on this raid. Remember, Hamidon is not a sprint. Hamidon is not even a marathon. Hamidon is like training up to run a marathon, and we is unreasonable to expect to succeed on our first attempt out on the field.
Heroes should gather in Eden before 4pm est on the raid day. I'll go over a brief recap of the plan at that point to make sure that everybody is on the same page. Please do not start the raid early...if you want to run around the Hive, go ahead, but come back out at 4pm for the briefing and to get organized.
Figure out what sort of team you will be on and try to form teams prior to 4pm. It should be obvious where the snipers go. I will need one or two melee groups to play outrider and protect the snipers from giant monsters, plus some herders to bring in the lower level mobs for fulcrum shifting. Most healers and all damage buffers belong with the snipers. Other defenders who also do not have a six-slotted snipe should join outrider teams. Any suicidal melee people should organize with the rads and stormies to coordinate melee/debuffing charges. It's fine to be on a somewhat mixed team as long as you're still capable of coordinating with the members of whichever group you belong to.
All heroes should be not-hidden so the coordinators can use the search window to track raid participants. This way, we can also identify latecomers and try to get them on a team. If you do arrive to the raid late and without a team (and I expect a number of heroes will), turn on your lft flag. Raid leaders will keep an eye on the lft list and find you a team. Every team is responsible for making sure its members are familiar with the raid plan, and this includes any heroes who may join your team later.
For mito clearing, we'll use a slight variation on the sniping strategy that has worked for us in the past. With Hami I3, we'll also need a healing umbrella of 8-10 healers to keep our snipers alive. A main assist will be designated, and everybody should add that hero to their friends list. Nobody should attack *anything* in the hive aside from the main assist's target. The only except to this will be outrider teams whose task is to clear the area of Giant Monsters.
In addition to the snipers, buffers, and outriders, we will also need some herders to bring in the level 42-45 DE minion/lts from the monster walls and controllers to hold them in place for the kineticists. *Nobody* should be attacking these low level DE.
We'll hopefully have some storm and radiation heroes crazy enough to try to land EF or FR on the current target, and we may even have some crazy melee people willing to provide cover and attempt to get a few swings in.
We should be able to take out the final few mitos at close range by having some regenners (or tanks with healing backup) each taunt a mito/Hami. This should allow the rest of the raid to use their full range of attacks, vastly increasing our damage output. Note that at this stage people should still be assisting off of our main assist so we stay on the same target.
For technical reasons, and because they will be largely useless in the raid, we ask that all heroes refrain from using unnecessary powers near the snipers. This includes all pets, bubbles, steamy mist, nightfall, invisibilities, armors, etc. If you want to use one of these powers (eg, throw out a phantom army to help you get in close to land EF), move away from the snipers before doing so. Additionally, prior to the raid, all heroes should don a costume with no cape or aura.
Once the mitos are cleared, here are some things that I feel are worth testing against Hami. The following tactics are things that I have gleaned from the boards and from demonstrations and conversations with other heroes here on Pinnacle.
Can the snipers alone beat Hami's regen? What about the melee alone? One of the more open strategies for beating the mito regen is to reduce Hami to almost 50%, have everybody but the snipers withdraw far out of range, then have the short range heroes reenter the fight after the respawn. This strategy requires that each of the two teams be able to beat (or at least keep up with) Hami's regen.
Can we affect Hami with anything other than damage? Every mob in the game has a magnitude to resist crowd control powers. (Witness the ability of stacked EMP blasts to take down the hydra's shield.) Do we have enough controllers to overcome this resistance? What about other crowd control powers or enduance drain? Can we leave a single mito at the end and stack enough confuses for it to start firing at Hami?
In the worst case scenario, can we take out all the mitos with a massive alpha strike? Basically, have all heroes close in on Hami as much as possible. Device blasters lay trip mines around Hami, and when the mitos respawn, every hero that has an AoE fires off their largest one. Everyone will probably still die, but if we can clear out the mitos this way, a single dark defender with Howling Twlight can quickly get the raid back on its feet.
This is primarily an informational raid -- if you have some idea you'd like to try to beat the mito respawn, post below so we can all discuss it.
This is the first incarnation of this plan. As many additional details as possible will be added to this plan before the raid. Please provide any feedback below.
The first raid is scheduled for Sat, Feb 5, starting at 4pm est. This early start time is designed to help the east coast people stay the whole raid and allow the Europeans to at least participate in part of the initial mito clearing.
Primary goal: To test and practice our organization and mito-clearing strategies. Take out a few mitos.
Secondary goal: Clear all the mitos. Test various pre-strategies to see what might help us beat the mito respawn.
Note what is *not* in our goals...we do not expect to beat Hamidon on this raid. Remember, Hamidon is not a sprint. Hamidon is not even a marathon. Hamidon is like training up to run a marathon, and we is unreasonable to expect to succeed on our first attempt out on the field.
Heroes should gather in Eden before 4pm est on the raid day. I'll go over a brief recap of the plan at that point to make sure that everybody is on the same page. Please do not start the raid early...if you want to run around the Hive, go ahead, but come back out at 4pm for the briefing and to get organized.
Figure out what sort of team you will be on and try to form teams prior to 4pm. It should be obvious where the snipers go. I will need one or two melee groups to play outrider and protect the snipers from giant monsters, plus some herders to bring in the lower level mobs for fulcrum shifting. Most healers and all damage buffers belong with the snipers. Other defenders who also do not have a six-slotted snipe should join outrider teams. Any suicidal melee people should organize with the rads and stormies to coordinate melee/debuffing charges. It's fine to be on a somewhat mixed team as long as you're still capable of coordinating with the members of whichever group you belong to.
All heroes should be not-hidden so the coordinators can use the search window to track raid participants. This way, we can also identify latecomers and try to get them on a team. If you do arrive to the raid late and without a team (and I expect a number of heroes will), turn on your lft flag. Raid leaders will keep an eye on the lft list and find you a team. Every team is responsible for making sure its members are familiar with the raid plan, and this includes any heroes who may join your team later.
For mito clearing, we'll use a slight variation on the sniping strategy that has worked for us in the past. With Hami I3, we'll also need a healing umbrella of 8-10 healers to keep our snipers alive. A main assist will be designated, and everybody should add that hero to their friends list. Nobody should attack *anything* in the hive aside from the main assist's target. The only except to this will be outrider teams whose task is to clear the area of Giant Monsters.
In addition to the snipers, buffers, and outriders, we will also need some herders to bring in the level 42-45 DE minion/lts from the monster walls and controllers to hold them in place for the kineticists. *Nobody* should be attacking these low level DE.
We'll hopefully have some storm and radiation heroes crazy enough to try to land EF or FR on the current target, and we may even have some crazy melee people willing to provide cover and attempt to get a few swings in.
We should be able to take out the final few mitos at close range by having some regenners (or tanks with healing backup) each taunt a mito/Hami. This should allow the rest of the raid to use their full range of attacks, vastly increasing our damage output. Note that at this stage people should still be assisting off of our main assist so we stay on the same target.
For technical reasons, and because they will be largely useless in the raid, we ask that all heroes refrain from using unnecessary powers near the snipers. This includes all pets, bubbles, steamy mist, nightfall, invisibilities, armors, etc. If you want to use one of these powers (eg, throw out a phantom army to help you get in close to land EF), move away from the snipers before doing so. Additionally, prior to the raid, all heroes should don a costume with no cape or aura.
Once the mitos are cleared, here are some things that I feel are worth testing against Hami. The following tactics are things that I have gleaned from the boards and from demonstrations and conversations with other heroes here on Pinnacle.
Can the snipers alone beat Hami's regen? What about the melee alone? One of the more open strategies for beating the mito regen is to reduce Hami to almost 50%, have everybody but the snipers withdraw far out of range, then have the short range heroes reenter the fight after the respawn. This strategy requires that each of the two teams be able to beat (or at least keep up with) Hami's regen.
Can we affect Hami with anything other than damage? Every mob in the game has a magnitude to resist crowd control powers. (Witness the ability of stacked EMP blasts to take down the hydra's shield.) Do we have enough controllers to overcome this resistance? What about other crowd control powers or enduance drain? Can we leave a single mito at the end and stack enough confuses for it to start firing at Hami?
In the worst case scenario, can we take out all the mitos with a massive alpha strike? Basically, have all heroes close in on Hami as much as possible. Device blasters lay trip mines around Hami, and when the mitos respawn, every hero that has an AoE fires off their largest one. Everyone will probably still die, but if we can clear out the mitos this way, a single dark defender with Howling Twlight can quickly get the raid back on its feet.
This is primarily an informational raid -- if you have some idea you'd like to try to beat the mito respawn, post below so we can all discuss it.